TazeTSchnitzel an hour ago
However, when the commit history has stuff like
v0.5.0: native backends, software renderer, text input, IME
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Codex <codex@openai.com>
Co-authored-by: Composer <composer@cursor.com>
Co-authored-by: Cursor Grok 4.5 <noreply@cursor.com>
377 files changed
Lines changed: 62423 additions & 2871 deletions
it's very hard. These “change the entire world” commits make for a history that is impractical to follow for a human, and therefore of little interest to me.swiftcoder an hour ago
I wonder how long till they pivot away from this belief. I feel like everyone in UI goes through this phase as some point, but in the end it doesn't scale to truly complicated UI
iafan an hour ago
I recently had a good experience creating custom UI based on ebitengine — also a cross-platform Go engine. As it is a game engine, it has this built in game drawing loop, GPU-accelerated, with some cross-platform kb/mouse input handling. And this feels like a good platform to build the layout engine and components on top of. Have you ever considered this? Or how does your approach compare to that of ebitengine? Did you try (and do you position) your library to build custom UI for some underpowered computers such as Raspberry Pi?
ahriad 11 minutes ago
5701652400 7 minutes ago
can I run it on Android? iOS?
no? then 99.999999% of real world users cannot access it. and if it is desktop oly, what is the point? it is no better than web.
roncesvalles 39 minutes ago
oooyay 4 minutes ago
Comment deleted