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Ratty – A terminal emulator with inline 3D graphics

Posted by orhunp_ |an hour ago |19 comments

sigseg1v 17 minutes ago

Seems... really good?!

Questions:

- rendering capabilities of this seem like it should also be able to handle 2d well, or am I mistaken? every solution I see for getting high quality 2d images or rasterization in terminal is all pretty bad. Could this do better than other solutions or is there a fundamental limit being hit somewhere?

- What happens with ssh given that this is gpu accelerated?

iugtmkbdfil834 20 minutes ago

Rip Terry. May you never be forgotten.

edit: But your spirit lives on ( based on the project:D )

pelagicAustral 34 minutes ago[1 more]

Can I really render a 3D rat on my terminal? If I can then I'm sold.

basilikum 18 minutes ago

This looks a lot like it'd qualify for a ShowHN. Add "ShowHN: " to the beginning of the title and it should show up in /show

neomantra 9 minutes ago

Dude, I spent the last week implementing Kitty Graphics and Clipboard protocols in ghostty-web in the Canvas render.

Then I added WebGL and WebGPU renderers [1], including support for Kitty.

Then I see this this project on a Monday morning... so now I have to implement Ratty Graphics Protocol?!?! [2]. Really fun project!

[1] https://github.com/NimbleMarkets/ghostty-web/tree/nm-webgpu [2] https://github.com/orhun/ratty/blob/main/protocols/graphics....

2ndorderthought 27 minutes ago

I actually see some use cases for this. It's one of those should be nonsense projects that somehow isn't.

voidUpdate 31 minutes ago[2 more]

I was going to comment how it reminded me of TempleOS and the author should look into that, but the accompanying blog post explains how it was inspired by it https://blog.orhun.dev/introducing-ratty/

Lucasoato 10 minutes ago

Imagine this with VR dev environments!

openclawclub 5 minutes ago

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