galsjel 4 hours ago
Features: sine/square/saw/triangle/noise oscillators (white/pink/brown), FM synthesis via ratio mode, distortion (soft clip, hard clip, wavefold, bitcrush), biquad filter chains with sweep, Freeverb, DAW-style timeline for layering tones into SFX.
I'm thinking about adding a sharing/community layer, publish your sounds with the editable project data so others can listen, fork, and remix. Sort of like SoundCloud but you're sharing the recipe to learn how others built specific sounds.
Before I build that: is this something you'd actually use? Do you currently have a workflow for game SFX that this could fit into?