mtrovo an hour ago
The main take away from this article for me is that battle scars can be used to unbog these agents. That explains the current productivity divide we're seeing, seniors use their past experience to unbog agents. Juniors naturally frame the problem into the brute-force breadth approach. The problem then is focused on Mid-career devs that get the worst results because they are naturals on framing the problem on brute force way so they try to force agents through rigid logic without deep experience.