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Hostile Volume – A game about adjusting volume with intentionally bad UI

Posted by Velocifyer |2 hours ago |16 comments

jonathanlydall 16 minutes ago

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

anwar_nairi 33 minutes ago

Had a lot of fun cool idea! Make it a PWA so I can list it on https://korru.app

graypegg an hour ago[1 more]

This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.

xnx an hour ago

The worst volume control UI in the world (2017): https://news.ycombinator.com/item?id=27819384

TheLNL an hour ago

Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine

jimkleiber an hour ago[1 more]

Got an error on Level 17, just a heads up.

Love the game, btw.

Retr0id an hour ago[1 more]

There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".

jupin an hour ago

Laughed out loud but gave up at level 5

DrSiemer 39 minutes ago[1 more]

Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.

Findecanor an hour ago

When clicking on this topic, I had anticipated it to be about GTK 3.x's messed up sliders.

This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs. Perhaps GTK's behaviour is on a level that I have not reached.

tobr an hour ago

Meanwhile, iPhone is still using this design https://xkcd.com/1884/

Daminoup an hour ago

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dsmason321 an hour ago

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an hour ago

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