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Rendering attractors at 200 megapixels on A100s

Posted by scylx |4 hours ago |1 comments

scylx 4 hours ago

I posted my print studio Axisophy on here years ago under a different name. I've recently relaunched it and have been spending most of my GPU time on the Mersenne series - strange attractors, phase portraits, Weyl symmetry projections from E8 root systems, that kind of thing.

The renders are done on A100s and RTX 4090s via RunPod. Each piece is computed at 200+ megapixels (enough for 40-inch square prints at 300dpi) with thousands of seed trajectories iterated through millions of steps. The detail at full resolution is genuinely interesting - you get computational artefacts in the convergence regions that look almost like brushstrokes.

I realise most of you are using this hardware for LLMs and diffusion models. I'm using it to plot billions of points on a plane and make nice pictures from it. Different priorities...

Also on the site are some vintage computer and tech illustrations from a book I have coming out in May with Laurence King (https://www.laurenceking.com/products/gizmo) - a few of those might scratch an itch around here.